Were you doing native 4k using ray tracing or with DLSS. I know it can add some minor artifacts in some cases because of the way it does the scaling but these look really clean and crisp.
I might be able to sort something out about that depending on how large the images are.
Native 4k. Having a 2080ti does allow me to be at native 4k , glares at Horizon Zero Dawn, on most games with no issues.
Oh you don’t have to go out of your way for me, thanks for the thought though. In this case the File sizes were 11 and 12 MBs but on images that I do ReShade, Lightroom, and Photoshop can get up to 20 MBs.
to the top of the tail is 65 ft, lol. working on them has somewhat normalized them to me, but took that on a boring day at work since it was cool. seems fitting to put it in the papes thread.
@wolfleben have you tried out the screenshot’s feature for Cyberpunk yet its really neat and gives you a huge amount of control over the image. you can set the depth of field, exposure, change poses, add effects and everything. could see you making some really nice wallpapers out of it.
I’m not sure which of these I like more but both done with the built in photo mode in CP 2077 (ultra settings with AMD FSR, no RT enabled)
Either way, was a neat spot and both can make a good wallpaper, second one is with some of the built in filtering/photo editing
dunno tried the rt on dying light 2 was kinda eh lol. found some issues in the scene i was comparing where ended up like 50/50 some stuff was more but some not as accurate in either light setup
like too much soft light made whole ceiling glow and lost alot of surface texture detail, some objects werent in the light calculation or something like the rays added softlight behind a thing that would have been blocking the light
the one with the random light by the pallet on the right is the no rt one, the other one is max rt everything with the weird glow behind the the metal door, idk feel like left side of the image mostly looks better in rt, but right mostly not like light going thru the light on ceiling and stuff prolly has some object set weird for like where light source is coming from etc, also with the real time lighting stuff from sun hard to get more specific comparisons, but in general more of a looks different then specifically better
but then they actually have reasonable lighting in the game, then those older nvidia rtx 0 lighting to like maximum rtx