Wasnât most of the update about base building and things of that nature? From playing the game it forces you to explore new areas and its really hard to get back to where you were before as you need to remember all the jumps you made and such, they might have changed that though.
Thats actually pretty neat. I might have to go back and check it out sometime. I found some really interesting places in that game with no way to get back to them so it would be good build a base on one of those planets.
Whoâs gonna buy their games after a disaster like the initial launch?
Theyâre not a big company like EA or Ubisoft with lots of big IPs whoâll probably get back on track and sell more than enough games.
It might put people off buying their games initially but overall I donât see it being a big problem for them. People might not buy their next game at launch but if its amazing everyone will forget and just enjoy a great game, plus them taking the time to fix No Mans Sky gives them some credibility back and shows they are willing a support their games no matter what.
Hello Games lied in the same way, though. And they have to try to make things better because theyâre indies without the financial backup of a giant company like Microsoft (in the end they killed Lionhead StudiosâŚ).
Being too ambitious and bathing in the attention from media coverage, being on latenight shows, etc. didnât work out for them too well.
I agree they need to get their heads down and focus on making great games instead of being in the media spotlight and put all of this behind them but as you said they are not financially backed so it could be difficult for them but Iâm willing to give them the benefit of the doubt and go into their new game opened minded. If its a great game I will play and wonât hold any grudges.
Also another thing that is hurting indie devs is the fact that they are in early access for so long that the fact that is released is just looked over and never talked about