RIP audio issues
yep it is the wan show though, watching it now and Linus’s voice crackles from time to time all the way through it XD
Oh just so everyone is aware yes the live stream is still on for tomorrow. The medication I’m on won’t affect that.
Nice, will take a look at it now
neat. The beginning section should be a fair bit easier
hmm I think I may have found a bug. It says I have 1000 health but whenever I take damage I’ll instantly die no matter what.
accidently left the initial wave at 300 because i was seeing if it calculated damage based on wave number in the stats menu
Pushed the update to github
wave support is neat, got to wave 4 before I perished at the hands of a Skeleton, I’ll do better next time XD
i also left in some dev code you probably did better than you should have XD. update should be pushed to git
yep not having 1000 health got to wave two that time, still can’t take three mobs XD
you should ideally only face 2 mobs in the first round so thats a thing
yep have only ever faced one or two in the first round but by my luck its always three in the second one.
not sure what feature i should add next. Might work on a inventory system or different player classes. not sure. Ill have to think it over
dlc
i have to add the features first. then i remove them until im left with what im started and i charge them for the extra features that are “not” required for gameplay
yep both sound good, imo player classes sounds like it would be easier to implement vs inventory system especially if you work in mob drops and stuff to that.
A class system is really easy to implement but a inventory will be a key feature of gameplay
NO! That’s not how successful big companies do it! Focus on maximum profits. Everything beyond the start screen is a bonus the consumers should be honored to be able to purchase separately.