The Lounge 0001 [From the Beginning]

Fellow Kids

Cause halflings just look like weird kids?

There needs to be more fantasy stuff with racism against halflings.

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@Cavemanthe0ne can i get a link to the turing game?

it’s The Turing Test, not hard to find

This?

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Breakfast, dinner and lunch plan for today: ham sandwiches.
Kinda in the mood for some classic ham, lettuce, tomato, cheese sandwiches.

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And yet the reviews are overwhelmingly positive…

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mmmhmm. 4k neverwinter nights. lol.

also after playing this, i never really noticed how KoTOR and KoTOR are hardcore D&D clones, lol. which is interesting. only makes me a little sad though as there is so many more classes and variations in D&D whereas in KoTOR and KoTOR II there was only like 6 choices basically.

edit:
oh also, @Dje4321 this is the best inventory (and store) system and it came from this series lol.

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This is what I like about older games like Neverwinter Nights, they scale soo well with higher resolutions and aspects ratios, NWN on 21:9 is amazing and its like it was designed to work with it from the start. Also lel how’d you not notice that KoTOR was hardware D&D before this?

i mean i could tell but didnt realize that some things were literally the exact same lol
i.e. the dual wielding perks/bonuses/etc are literally the same lmao
i’m sure there are other things as well
not sure if it’s cool or if i should be mad at it :stuck_out_tongue:

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The hardware D&D in KoToR was one of the main reasons I liked the games so much

But it’s all software. No pens, no paper, no dice, no miniatures.
Also no dungeons or dragons in space.

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Well the whole system is based on virtual dice rolls but you know what I mean, having the characters and systems based on D&D makes for a very good RPG game.

kek just noticed now I did a @Main_Main XD

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Isn’t that how RPGs started as video games? Invisible dice rolls, character stats, etc.

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yep pretty much which is what makes these older RPGs great, things have shifted slightly from that in some more modern RPGs though.

Even today. Aren’t the calculations if/for how much you hit an enemy (and vice versa) the same as doing it manually with dice and your character stats?

Oh, also XCOM and turn-based rpg games.

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yep pretty much but idk dice rolls and just have that feeling about them, likes its simple and you know how it all works and ofc there’s RPGs like Mass Effect and such which don’t use character stats at all

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Maybe not visible to the player, but probably in the background. The attacks and defense scale with the level, right? So there need to be some numbers in place somewhere.

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yep iirc characters and enemies in Mass Effect scale linearly with levels but its more that this hidden. like the characters don’t have strength and accuracy or anything to base these calculations on and its more about the weapons, armours and what skills you have.

Just letting you guys know that the forums will be going offline briefly in about 30 minutes or so for a little while.

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