Yeah that can be an issue with it. I actually felt sick the first time I tried it but it got much better over time as I got used to it. Don’t get me wrong i know that it may never be a comfortable experience for some people and that really sucks for them because when you get past the being sick part it is really awesome experience
I see it more as a thing for arcades (but then with really amazing hardware, something you can’t just do at home without a small loan). Imagine Lazertag with wireless VR headsets where you can set different textures (changing the whole environment, like obstacles for climbing or even stairs, would probably be too dangerous and a pain to deal with for insurance).
you might be right although video games started in arcades and they are doing pretty well at home. With everything the price of the headsets will get cheaper and so will the hardware to run it on (thats if all the miner still haven’t taken all the GPUs
) which should improve consumer adoption quite a lot. What I do think though is that AR could make a much bigger break in the consumer market than VR did and have a much better time of it.
porn is going to drive adoption of super cheap head mounted displays. Most VR porn is just seeing is from somebodys perspective as they laydown
yep your probably right but when it comes down to it that is still VR adoption and we have to start somewhere. with time the super cheap mounted displays may not be so bad and everybody will have one which could drive the market for more innovation.
I still see it as a gimmick.
Take 3D (which failed) and combine it with motion control (which didn’t become a standard and was abandoned as a gimmick) and…well, I just don’t see it succeeding either.
At least not for a platform as versatile as PC. Consoles are only used for entertainment (gaming, videos).
But on PC…they can be used for so much more.
Office work
media creation (music/video production, image editing, game development)
programing
gaming
media consumption (although that licensing shit fucked PC users over a bit in case of blurays cause most bluray playback software is utter shite)
web browsing
Doing all that with VR seems like a pain the ass - at least until someone comes up with a more convenient way for input and navigation than mouse/keyboard.
But even for gaming I don’t really want it to become a standard. Not even a focus, cause it will take away from optimizing for “traditional” gaming (they’re not going to spend double the time, one of them will getting the short end of the stick cause it’s cheaper).
As a separate genre that doesn’t try to just port existing games might work out. But so far it seems as if devs are either taking existing stuff and port it -> shitty result, or do something new -> usually shitty result that looks like a demo.
I don’t really see it as a gimmick in the same way as 3D because VR has some very real applications outside of just gaming and entertainment. artists can use it to draw in a 3D space, architects to visualize their creations, engineers to get a 3D representation of what they are working on the list goes on and as for computer just imagine being on a flight with three 40" displays in front of you as Wendell always suggests.
It is still early and you might be right but I think VR does have some very big advantages for certain use cases and possibly stuff we haven’t even thought of yet.
I think VR will die out one more time if the vive 3 is only incremental inprovements to the vive 2. Vive 1 to the vive 2 seems like its only basic touch touchups and things that were found to be lacking added, wireless, built-in headphones, focus sliders, etc.
The requirements for the vive are actually pretty simple. Just need a high res screen (1440p is where it becomes high enough res) and a decent sized player (2m x 2m. 1m x 1m is ok but will be limiting) The reason the vive takes so high res specs is because the games are designed to be pc games. High res textures at higher resultions. You could just as easily get away with running a game at 72p with the right art style and proper AA. If the game makers made lighter weight VR games then someone like AMD could easilly get away with a vega 20 card
Have they released the knuckles yet? Those looked like they’d make VR pretty epic.
AR/Mixed Reality might be better for that. If it goes the way of graphic tablets and stuff dedicated for professional use, sure. Absolutely. Or like trackballs and specialized input devices in general. But for now VR seems to try doing everything. Nothing specialized for specific use cases. Only general stuff, no optimization. Too early for the masses which doesn’t necessarily is the same as consumers.
Overall it seems too early for it. Like, “hey, we did a thing. you wanna buy it and some other expensive hardware too?”. early access hardware comes to mind.
Well, there’s your problem.jpeg
Instead of focusing on easy to run graphics and getting the input latency as low as fucking possible, they focus on fucking hi-res graphics…
Nail the basics, the important stuff. Then polish it and make it look prettier.
I agree AR will be great for this but that doesn’t mean VR won’t have its uses in those spaces and it is very much early access hardware as its still trying to find its place and I’m of the same opinion that it does need a lot more work until it ready for the mainstream but the technology as a whole is very promising and could have some very interesting applications whether it takes off in the mainstream or not.
In its current state it reminds me of Linux.
“What can I do with it?”
“Whatever you want, but it’s not idiot-proof yet”
Your average joe needs guidance in a system where he can try out different things, but those things need to work (like accurate controls and it needs to be clear where your hitbox is).
When devs have figured it out on consoles, where the user doesn’t have to fiddle with settings and it doesn’t feel like an unfinished product (yeah,yeah,Iknow) or a tech-demo, THEN it is ready for the masses.
But not when it still feels like a work in progress thing.
Lets just say I’m on the side of the actual technology. I think it is very interesting and could have some really good uses in the future but not necessarily in its current implementation and as @Dje4321 said VR headsets like the vive 3 need to have a massive improvement over what we have now with better optimization as well as lighter titles that can be played on less powerful hardware, hell maybe even smartphones for it to really take off.
The last mile problem with linux is the bug testing. Most of the devs do it as freetime and dont wanna spend 500 some hours tracking down bugs and fixing them. They wanna do the fun stuff since they are doing it for free. That is where companies like redhat come in. Someone who can pay the dev todo the hard gruntwork.
That’s where the community comes in and fixes them and shares the fixes.
But it’s also free.
VR is not free. Which is basically the same situation as with Bethesda with their expected bugs and Early Access games you have to pay for.
I guess my stance can be summed up as “In this state VR is NOT ready for the masses, not ready for sale as a finished product”. But a lot of companies today can’t wait to cash in the money as soon as possible. More and more products get released in an unfinished state and that sucks.
i mean we still don’t really have multi core utilization over about 4 cores so expecting VR to work well anytime soon is rather hopeful lol
that said i don’t think it’s going away just there’s very few actual implementations of it that are even remotely good lol
it could be really epic but greed
How many games do that anyway?
lets see…
some dx12 titles
star citizen
uhhh
warthunder? maybe?
… oh, battlefield does to an extent. beyond that not sure.
As if there are that many to begin with xD
It’s a shame, though. I hope Ryzen is able to change that, as 6+ core CPUs are now available for a much lower price, thus more people will have them.